Word

Books

Forthcoming

This page will cover some thoughts on topics I'd like to write about. Mostly, these will be limited to books for which I have representation, i.e., I'm interested in finding a publisher for them.

Programming Quartz

Under Contract for O'Reilly. (2003)

Overview:

  • Tutorial demonstrating Quartz by creating a zooming, vector-based Finder replacement
  • Programmer's guide going through each of the core concepts
  • Reference guide, organized according to the header files

Represented Proposals

Haskell In a Nutshell

Is in the hands of my agent.

  • A practical tutorial showing Haskell in everyday tasks: a calculator, a shell, a scripting language, a CGI mechanism
  • An overview of the complete language
  • A reference manual for the standard libraries

Aqua in a Nutshell

Is in the hands of my agent.

  • How to use Aqua and tailor it via preferences
  • How to customize it and build new interfaces using Interface Builder
  • Designing and programming full user interfaces

Unrepresented

Necessarily, these will be brief and sketchy. If you're a publisher and these look interesting, contact me or my agent.

Film Theory

  • The nature of 20th Century plot
  • Roald Dahl
  • An American in Paris

A Cybernetic Life System

  • Graph theory and relationships
  • Mathematical proofs of the nature of society

Articles

Refereed Papers Published by Brook Conner

Except where otherwise noted, papers are in PDF format. These puppies were prepared for paper, not online.

Conner, D.B. and Holden, L.S. (this one is available as HTML, PDF, and PS) "Providing a Low-Latency User Experience in a High-Latency Application", Proceedings of 1997 Symposium on Interactive 3D Graphics (Providence, Rhode Island, April 27-30, 1997).

Conner, D.B, Cutts, M., Fish, R., Fuchs, H., Holden, L.S., Jacobs, M., Loss, B., Markosian, L., Riesenfeld, R., and Turk, G. "A Immersive Tool for Wide-Area Collaborative Design", TeamCAD, the First Graphics, Visualization, and Usability (GVU) Workshop on Collaborative Design (Atlanta, Georgia, May 12-13, 1997).

Conner, D.B., Snibbe, S.S., Herndon, K.P., Robbins, D.C., Zeleznik, R.C. and van Dam, A. "Three-Dimensional Widgets", Computer Graphics (Proceedings of the 1992 Symposium on Interactive 3D Graphics), 25(2), ACM SIGGRAPH, March, 1992, pp. 183-188. Also available in PostScript

Herndon, K.P., Zeleznik, R.C., Robbins, D.C., Conner, D.B., Snibbe, S.S. and van Dam, A. "Interactive Shadows", Proceedings of UIST '92, ACM SIGGRAPH, November, 1992, pp. 1-6. Also available in PostScript.

Meyer, T and Conner, D. B."WAXweb: Toward Dynamic MOO-based VRML", Proceedings VRML 95. Also available in PostScript.

Meyer, T. and Conner, D. B. (in HTML only). "Adding Behavior to VRML", Proceedings VRML 95.

Snibbe, S.S., Herndon, K.P., Robbins, D.C., Conner, D.B. and van Dam, A. "Using Deformations to Explore 3D Widget Design". Computer Graphics (Proceedings of SIGGRAPH '92), 26(2), ACM SIGGRAPH, July, 1992, pp. 351-352. Also in PostScript.

Zeleznik, R.C., Conner, D.B., Wloka, M., Aliaga, D., Huang, N., Hubbard, P.M., Knep, B., Kaufman, H., Hughes, J.F. and van Dam, A. "An Object-Oriented Framework for the Integration of Interactive Animation Techniques", Computer Graphics (Proceedings of SIGGRAPH '91), 25(4), ACM SIGGRAPH, July, 1991, pp. 105-112.



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