New York University, New York, NY
Faculty, Jan 2002 - present
Nellardo Ventures, New York, NY
President, Aug 2000 - present
- Strategic consulting services, including business plan
development, technology planning and development, and product
development. Provided for interactive services, video games,
and media projects.
- Technical writing. Writing and editing of white
papers, professional articles, and text books.
Novix Media LLC, New York, NY
Director of Research and Development, Jan 2000 - Aug 2000
- Responsible for developing all new products
- Responsible for complete IT infrastructure, from desktop to webserver
- Created complete implementation plan for IT infrastructure, including schedule, budget, staffing
- Hired team for implementation; developed job descriptions and adapted same to changing needs and special capabilities of hires
- Installed state-of-the-art production environment using open source software and software of my own development, producing
cost savings in excess of $250,000 in software alone and millions in consulting fees
Sony Corporation of America, New York, NY
Manager of Technology Assessment, 1996 - Jan 2000
- Technology strategy for several new businesses involving Sony
and other large entertainment, technology, and distribution
companies. Projects not yet public.
- Due diligence on investments by Sony Ventures
- Development and administration of top-management conferences on
advanced technology; attended by top executives from Sony
world-wide
- Management of consultant teams investigating marketplace and
feasability for new Sony businesses
- Technology strategy for SDMI initiative. Analyzed Sonys
technological position and made recommendations for
improvements. Coordinated technology efforts between Sony
Corporation of America, Sony Music, Sony Corporation (Tokyo),
IBM Entertainment Business (in Los Angeles) and IBM development
team (in Florida).
- Management of consultant teams studying feasibility of new
businesses related to the Secure Distribution of Music
Initiative (SDMI) from the RIAA and the Madison trial of the
electronic distribution of music (over cable infrastructure to
PCs with CD writers).
- Technology assessment for Madison trial project. To take place
in San Diego. Presently involving every major record label as
well as IBM.
- System integration of e-commerce infrastructure for the
Station@sony.com; transactions, customer service, fulfillment,
catalog management, user experience
- Management of QA project team (10 employees) for launch of the
Station@sony.com.
- Management of replacement of computing infrastructure for Sony
Online Ventures, Inc. during launch of the
Station@sony.com.
Brown University, Providence, RI
Assistant Director, 1995 - 1996
- Management of the Brown University Computer Graphics Lab. Total
staff of approximately 30. Responsible for budget. Management
of day-to-day operation of lab.
- Responsibility for overall research plan. Developed high level
goal. Developed projects to meet that goal. Built and managed
project teams.
- Performed original research in computer graphics; published in
a variety of venues, including the prestigious SIGGRAPH
conference
Brown University, Providence, RI
Researcher, 1991-1995
- Leading member of research team, establishing research
direction for entire lab
- Developed and implemented undergraduate core curriculum in
computer science; led to first textbook to teach
object-oriented programming to students with no prior
experience
- Helped manage switch from Pascal to Java in teaching
curriculum
- Performed original research in computer graphics; published in
a variety of venues, including the prestigious SIGGRAPH
conference
- Developed and maintained numerous software projects in regular
use throughout the computer science department
1994-1996, post-Masters graduate work in Computer Science.
1994, Sc. M., Computer Science
1991, A.B. Visual Arts with Honors, Sc. B. Mathematics/Computer Science
Broadband networks
- Applications; issues of scale, both up and down; different
client devices, PDA, computer, TV/STB, phone, etc.
- Deployment and adoption rates; market growth; economic
ramifications
- Comparisons of technologies; client-side; construction of
server-side infrastructure to multi-terabyte level
Interactive services and software
- E-commerce; transaction technology; security and
authentication; credit-card relationships;
fault-tolerance
- Interaction and user interface design; trade-offs for
differing client devices; use-case scenarios
- Distributed systems architecture and implementation; RPC,
messaging; fault-tolerance, journalling; load-balancing,
scheduling, caching
Other areas
- Advanced technology, including augmented reality, virtual
reality, wearble computing, genetic algorithms, and
nanotechnology
- Game technology, including all aspects of interactive 2D and
3D graphics, multimedia, hypermedia, and high performance
(e.g., multi-resolution objects, hardware acceleration,
latency issues)
- Robotics and artificial intelligence, including embedded,
real-time systems; genetic algorithms; neural networks;
computational vision; motion control; speech synthesis and
comprehension; planning.
Technical
- Programming: C++, Java, Perl, SQL, SGML, various scripting
languages, numerous others
- System architecture design: End-to-end system design and
implementation, from requirements to debugging, in a dynamic
and changing environment. Especially object-oriented and
component-oriented systems (including UML and OMT). Expert with
a range of methodologies, from waterfall to iterative to rapid
prototyping.
- User interface design, including information architecture, web
design, broadcast design, usability studies, and cognitive
science.
Strategic
- Can both develop overview and implement details.
- Synthesis and analysis of problem domain.
- Adaptation of existing resources to new purposes at low cost.
Managerial
- Project management; scheduling; budgeting; Gantt and Pert
charts; staffing; infrastructure planning
- Delegation; coaching; team-building
B. Conner, UI Design for Collaborative, Multi-user Applications, Mac OS X Conference, O'Reilly & Associates, 2003, Santa Clara, CA.
B. Conner, Multi-Modal User Interface Design, Mac OS X Conference, O'Reilly & Associates, 2003, Santa Clara, CA.
B. Conner, Programming Quartz 2D, O'Reilly & Associates, 2003, Sebastopol, CA.
B. Conner, An Introduction to Quartz, Mac OS X Conference, O'Reilly & Associates, 2002, Santa Clara, CA.
B. Conner, Mac User Interface Design for New Developers, Mac OS X Conference, O'Reilly & Associates, 2002, Santa Clara, CA.
B. Conner, Multi-Lingual Mac Programming, Mac OS X Conference, O'Reilly & Associates, 2002, Santa Clara, CA.
B. Conner, Objective-C++: Everything, plus the Kitchen Sink, Mac OS X Conference, O'Reilly & Associates, 2002, Santa Clara, CA.
D. B. Conner, D. A. Niguidula, and A. van Dam. Object-Oriented
Programming in Pascal: A Graphical Approach, Addison Wesley, 1995,
Reading, MA.
D. B. Conner, and L. Holden. A Low Latency User Experience in a
Distributed, High Latency Environment, Proc. Symposium on
Interactive 3D Graphics, ACM Press, March 1997.
Conner, D.B, Cutts, M., Fish, R., Fuchs, H., Holden, L.S., Jacobs,
M., Loss, B., Markosian, L., Riesenfeld, R., and Turk, G. "An
Immersive Tool for Wide-Area Collaborative Design", TeamCAD,
the First Graphics, Visualization, and Usability (GVU) Workshop on
Collaborative Design (Atlanta, Georgia, May 12-13, 1997).
T. Meyer and B. Conner. Adding Behavior to VRML, Proc. VRML 95, ACM
Press, 1995.
T. Meyer and B. Conner. WAXweb: Toward Dynamic MOO-based VRML,
Proc. VRML 95, ACM Press, 1995.
Snibbe, S.S., Herndon, K.P., Robbins, D.C., Conner, D.B. and van
Dam, A. "Using Deformations to Explore 3D Widget Design".
Computer Graphics (Proceedings of SIGGRAPH '92), 26(2), ACM
SIGGRAPH, July, 1992, pp. 351-352.
Herndon, K.P., Zeleznik, R.C., Robbins, D.C., Conner, D.B., Snibbe,
S.S. and van Dam, A. "Interactive Shadows", Proceedings
of UIST '92, ACM SIGGRAPH, November, 1992, pp. 1-6.
Conner, D.B., Snibbe, S.S., Herndon, K.P., Robbins, D.C., Zeleznik,
R.C. and van Dam, A. "Three-Dimensional Widgets",
Computer Graphics (Proceedings of the 1992 Symposium on Interactive
3D Graphics), 25(2), ACM SIGGRAPH, March, 1992, pp. 183-188.
Zeleznik, R.C., Conner, D.B., Wloka, M., Aliaga, D., Huang, N.,
Hubbard, P.M., Knep, B., Kaufman, H., Hughes, J.F. and van Dam,
A. "An Object-Oriented Framework for the Integration of
Interactive Animation Techniques", Computer Graphics
(Proceedings of SIGGRAPH '91), 25(4), ACM SIGGRAPH, July, 1991,
pp. 105-112.
- Green Cay Investments, 2000. Due diligence and U.S. representative.
- Sky Calypso, 2000. Co-author of business plan. Developed technology strategy.
- Dynamic Diagrams, 1996. Developed software strategy for design firm.
- Providence Journal Company, 1996. Developed migration plans from Prodigy to World-Wide Web.
- Microsoft Corporation, 1994. Provided input on research and products (under non-disclosure).